Will a Horse in Breath of the Wild Turn Wild Again
Ze lda: Jiff of the Wild is the Nintendo Switch's golden goose. It's not surprising that the game is all the same alluring new players to Nintendo Switch after three years. The release of Hyrule Warriors: Age of Calamity has too kept fans interested in Breath of the Wild as it's the closest affair to a sequel they've gotten. Whispers of Breath of the Wild two have been confirmed; however, fans have not gotten anything resembling a release date.
There aren't too many details available right now, then all we can do sit back and wonder what the adjacent leg of Link's journeying will bring us — and what we'd like to see in a sequel. Here'due south everything we want from Breath of the Wild 2.
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We want the Majora's Mask handling
Afterward the teaser trailer was released back at E3 in 2019, the only thing players take been able to talk most is Majora's Mask. The follow-up game to Ocarina of Fourth dimension put a chilling spin on The Legend of Zelda — i we didn't know we wanted. We desire to meet a render to the darker side of Hyrule. We want a game that runs on the same engine while information technology puts that ominous Majora-like spin on the original Breath of the Wild.
This Majora theory holds h2o due to the proximity of Breath of the Wild's releases and the sequel's declaration/teaser trailer. Ocarina and Majora'south Mask released on superlative of each other. Majora copy-pasted Ocarina'due south engine and put a unique spin on it, one that would see Majora's Mask go down equally one of the best Zelda games in the franchise.
We want to repair weapons
Jiff of the Wild has an infinite supply of weapons and armor to find. At times, it's near overwhelming trying to find that one weapon that will assistance Link in his electric current predicament. Finally, yous discover information technology. You wind up to accept a swing, and but as your nearly to connect with your target — it breaks. It shatters into a meg pieces, and at that place'south no way of fixing information technology. We get it; things break. Simply things can besides be stock-still. Repair mechanics exists in every other open-world RPG; why can't they be in Breath of the Wild two? Nosotros don't want information technology to be easy. We'll detect materials. We'll travel corking distances. Information technology's heartbreaking when the weapon we've fallen in dear with shatters in our hands. All we desire to exercise is ready it.
We desire bigger dungeons
Dungeons are to Zelda games similar guns are to Call of Duty. It'due south an integral part of the game that keeps players coming back. We enjoyed the shrines in Breath of the Wild, but we were a little let down when most of them were only three-role puzzles or rooms that were relatively easy to complete. At present, we don't want to be pulling our hair out in every dungeon. All nosotros want is a slight return to what fabricated u.s. autumn in love with The Legend of Zelda in the first place. Hyrule Castle, the Divine Beasts, and the mazes were great! Nosotros desire more of that.
We want more story
Jiff of the Wild was a fantastic game in most every regard. The just thing we felt like information technology was missing was an in-depth story. Killing Ganon is the only driving force backside the game. In Breath of the Wild 2, we'd like to see more adult plot points. Perhaps suspension the game upwards into three pregnant acts that immerse u.s. into the current country of Hyrule. Adding multiple layers of story to the game will encounter Breath of the Wild 2 go down in open-world RPG legend. It likewise leads nicely into our next two requests.
We desire partitioned/restricted areas
As presently as Breath of the Wild began, we had free rein to go wherever we wanted. Want to kick in the front end door of Hyrule Castle and challenge Gannon right now? Get for it. While this seems like a good idea on newspaper, it left us questioning if nosotros were accordingly geared whenever venturing into a new area. Nosotros want a challenge, but a linear progression through an open up-world game volition go along the game challenging without making it also hard. A more linear story also makes united states feel like we're getting something done.
With Breath of the Wild's only core objective being "impale Ganon," it was hard to know if we were taking too long to do so. An example of useful open-world sectionalization was in Ghost of Tsushima. The isle, although fully explorable, was cleaved upward into three main sections. Each became available upon completing specific story missions, ensuring that players were appropriately leveled to survive the side by side area.
We want skill trees and leveling incentives
While Breath of the Wild gave u.s.a. enough of enemies to kill and side quests to complete, it never felt like there was a reason to do so (other than increasing our health). Without a leveling mechanic or XP organisation, why are we even bothering? Having a skill tree in Breath of the Wild two would tie nicely into our desire for restricted areas. We'd experience compelled to level Link upwards to unlock new abilities. An overall level would also allow players to know if they're venturing into an area they won't survive in. Assassin's Creed: Valhalla did this perfectly with its leveling organisation. Every area of the map was attainable, but venturing into it would notify the player that they were nether-leveled.
We want to rebuild Hyrule
Hyrule is in chaos in the wake of Calamity. We'd similar to see Link and Zelda work together to rebuild and repopulate various towns around Hyrule. One of Breath of the Wild's most entertaining side missions was rebuilding Tarry Boondocks. It would exist interesting to see this mechanic spread more through Breath of the Wild 2. Peradventure this could work as some resources-gathering mechanic? The more than Link fixes and repopulates a boondocks, the more it tin produce. One boondocks aids in rebuilding another; the dominoes fall, and eventually, Link has restored Hyrule to its old glory.
We desire Navi dorsum!
Hey! Listen! We want Link'due south faithful companion to make a return in Breath of the Wild ii. Navi wouldn't necessarily add together any revolutionary elements to the game, but she would undoubtedly put a nostalgic smile on the faces of long-time fans. At that place are plenty of ways to make Navi useful, though. Maybe she could prompt Link when they are passing by a detail signal of interest or collectible item? This would piece of work similarly to the Golden Birds in Ghost of Tsushima or your canis familiaris in the Fable series.
We want Age of Cataclysm elements
Age of Cataclysm wasn't a true sequel to Breath of the Wild, merely it gave players a glimpse into what Breath of the Wild 2 might be able to pull off. Nosotros understand that technology is limited. The game's engine can only support then many enemies at in one case while still maintaining an open-earth aesthetic. Notwithstanding, we'd similar to see more big-scale Age of Calamity-like battles spread through Breath of the Wild 2. It would also be interesting to switch between different characters depending on where we are in the story. Age of Cataclysm allowed us to command the characters nosotros've gotten to know over the years. It would be a shame if that were the only glimpse we got.
We want an expanded cooking mechanic
This is i tiny asking that would brand our lives a lot easier. In Breath of the Wild, the only manner to melt meals was to assemble the necessary resources and hopefully stumble upon a cooking pot. While this is relatively piece of cake when in populated areas, cooking pots are hard to come up by while exploring the wild. When nosotros do observe them, they're surrounded past enemies. Making meals tin restore Link'southward wellness and buff his overall abilities. Link tin can construct his own fire pit, and his pockets are deep. And then why tin can't he take his ain personal cooking pot to behave around and apply? It could be unlocked via a hole-and-corner side quest or just something he tin craft himself. Furthermore, merchants will sell elixirs as an culling to Link crafting them himself, so why tin't they sell prepare-cooked meals?
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Source: https://www.digitaltrends.com/gaming/things-we-want-in-legend-of-zelda-breath-of-the-wild-2/